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Image use in Visual Studio

Before creating artwork, consider making use of the 1,000+ images in the Visual Studio Image Library.

Types of images

  • Icons. Small images that appear in commands, hierarchies, templates, and so on. The default icon size used in Visual Studio is a 16x16 PNG. Icons produced by the image service automatically generate the XAML format for HDPI support.

    Note

    While images are used in the menu system, you should not create an icon for every command. Consult Menus and Commands for Visual Studio to see whether your command should get an icon.

  • Thumbnails. Images used in the preview area of a dialog, such as the New Project dialog.

  • Dialog images. Images that appear in dialogs or wizards, either as descriptive graphics or message indicators. Use infrequently and only when necessary to illustrate a difficult concept or gain the user's attention (alert, warning).

  • Animated images. Used in progress indicators, status bars, and operation dialogs.

  • Cursors. Used to indicate whether an operation is allowed using the mouse, where an object may be dropped, and so on.

Icon design

Overview

Visual Studio uses modern-style icons, which have clean geometry and a 50/50 balance of positive/negative (light/dark), and use direct, understandable metaphors. Crucial icon design points center around clarity, simplification, and context.

  • Clarity: focus on the core metaphor that gives an icon its meaning and individuality.

  • Simplification: reduce the icon to its core meaning - get the theme across with just the necessary element(s) and no frills.

  • Context: consider all aspects of an icon's role during concept development, which is crucial when deciding which elements constitute the icon's core metaphor.

    With icons, there are a number of design points to avoid:

  • Don't use icons that signify UI elements except when appropriate. Choose a more abstract or symbolic approach when the UI element is neither common, evident, nor unique.

  • Don't overuse common elements like documents, folders, arrows, and the magnifying glass. Use such elements only when essential to the icon's meaning. For example, the right-facing magnifying glass should indicate only Search, Browse, and Find.

  • Although some legacy icon elements maintain the use of perspective, don't create new icons with perspective unless the element lacks clarity without it.

  • Don't cram too much information into an icon. A simple image that can be easily recognized or learned as a recognizable symbol is much more useful than an overly complex image. An icon cannot tell the whole story.

Icon creation

Concept development

Visual Studio has within its UI a wide variety of icon types. Carefully consider the icon type during development. Don't use unclear or uncommon UI objects for your icon elements. Opt for the symbolic in these cases, such as with the Smart Tag icon. Note that the meaning of the abstract tag on the left is more obvious than the vague, UI-based version on the right:

Correct use of symbolic imageryIncorrect use of symbolic imagery

There are instances in which standard, easily recognizable UI elements do work well for icons. Add Window is one such example:

Correct UI element in an iconIncorrect UI element in an icon

Don't use a document as a base element unless it is essential to the icon's meaning. Without the document element on Add Document (below) the meaning is lost, whereas with Refresh the document element is unnecessary to communicate the meaning.

Correct use of document iconIncorrect use of document icon

The concept of 'show' should be represented by the icon which best illustrates what is being shown, such as with the Show All Files example. A lens metaphor may be used to indicate the concept of 'view' if necessary, such as with the Resource View example.

'Show''View'

The right-facing magnifying glass icon should represent only Search, Find, and Browse. The left-facing variant with the plus sign or minus sign should represent only zoom in/zoom out.

'Search''Zoom'

In tree views, do not use both the folder icon and a modifier. When available, use only the modifier.

Correct tree view iconsIncorrect tree view icons

Style details

Layout

Stack elements as shown for standard 16x16 icons:


Layout stack for 16x16 icons

Status notification elements are better used as standalone icons. There are contexts, however, in which a notification should be stacked on the base element, such as with the Task Complete icon:


Standalone notification icons


Task Complete icon

Project icons are typically .ico files that contain multiple sizes. Most 16x16 icons contain the same elements. The 32x32 versions have more details, including the project type when applicable.


VB Windows Control Library Project icons, 16x16 and 32x32

Center an icon within its pixel frame. If that is not possible, align the icon to the top and/or right of the frame.


Icon centered within the pixel frame


Icon aligned to the top right of the frame


Icon centered and aligned to the top of the frame

To achieve ideal alignment and balance, avoid obstructing the icon's base element with action glyphs. Place the glyph near the top left of the base element. When adding an additional element, consider the alignment and balance of the icon.

Correct alignment and balanceIncorrect alignment and balance

Ensure size parity for icons that share elements and are used in sets. Note that in the incorrect pairing, the circle and arrow are oversized and don't match.

Correct size parityIncorrect size parity

Use consistent line and visual weights. Evaluate how the icon you are building compares to other icons by using a side-by-side comparison. Never use the entire 16x16 frame, use 15x15 or smaller. The negative-to-positive (dark-to-light) ratio should be 50/50.

Correct negative-to-positive ratioIncorrect negative-to-positive ratio

Use simple, comparable shapes and complementary angles to build your elements without sacrificing element integrity. Use 45° or 90° angles where possible.

Perspective

Keep the icon clear and understandable. Use perspective and a light source only when necessary. Although using perspective on icon elements should be avoided, some elements are unrecognizable without it. In such cases, a stylized perspective communicates the element's clarity.


3-point perspective


1-point perspective

Most elements should be facing or angled to the right:

Use light sources only when adding necessary clarity to an object.

Correct light sourceIncorrect light source

Use outlines only to enhance legibility or to better communicate the metaphor. The negative-positive (dark-light) balance should be 50/50.

Correct use of outlinesIncorrect use of outlines

Icon types

Shell and command bar icons consist of no more than three of the following elements: one base, one modifier, one action, or one status.


Examples of shell and command bar icons

Tool window command bar icons consist of no more than three of the following elements: one base, one modifier, one action, or one status.


Examples of tool window command bar icons

Tree view disambiguator icons consist of no more than three of the following elements: one base, one modifier, one action, or one status.


Examples of tree view disambiguator icons

State-based value taxonomy icons exist in the following states: active, active disabled, and inactive disabled.


Examples of state-based value taxonomy icons

IntelliSense icons consist of no more than three of the following elements: one base, one modifier, and one status.


Examples of IntelliSense icons

Small (16x16) project icons should have no more than two elements: one base and one modifier.


Examples of small (16x16) project icons

Large (32x32) project icons consist of no more than four of the following elements: one base, one to two modifiers, and one language overlay.


Examples of large (32x32) project icons

Production details

All new UI elements should be created using Windows Presentation Foundation (WPF) and all new icons for WPF should be in 32-bit PNG format. The 24-bit PNG is a legacy format that does not support transparency and is therefore not recommended for icons.

Save the resolution at 96 DPI.

File types

  • 32-bit PNG: the preferred format for icons. A lossless data compression file format that can store a single raster (pixel) image. 32-bit PNG files support alpha-channel transparency, gamma correction, and interlacing.

  • 32-bit BMP: for non-WPF controls. Also called XP or high color, 32-bit BMP is an RGB/A image format, a true-color image with an alpha-channel transparency. The alpha channel is a layer of transparency designated in Adobe Photoshop that is then saved within the bitmap as an additional (fourth) color channel. A black background is added during artwork production to all 32-bit BMP files to provide a quick visual cue about the color depth. This black background represents the area to be masked out in the UI.

  • 32-bit ICO: for Project icons and Add Item. All ICO files are 32-bit true color with alpha-channel transparency (RGB/A). Because ICO files can store multiple sizes and color depths, Vista icons are often in an ICO format containing 16x16, 32x32, 48x48, and 256x256 image sizes. In order to display properly in Windows Explorer, ICO files must be saved-down to 24-bit and 8-bit color depths for each image size.

  • XAML: for design surfaces and Windows adorners. XAML icons are vector-based image files that support scaling, rotating, filing, and transparency. They are not common in Visual Studio today but are becoming more popular because of their flexibility.

  • SVG

  • 24-bit BMP: for the Visual Studio command bar. A true-color RGB image format, 24-bit BMP is an icon convention that creates a layer of transparency by using magenta (R=255, G=0, B=255) as a color key for a knock-out transparency layer. In a 24-bit BMP, all magenta surfaces are displayed using the background color.

  • 24-bit GIF: for the Visual Studio command bar. A true-color RGB image format that supports transparency. GIF files are often used in Wizard artwork and GIF animations.

Icon construction

The smallest icon size in Visual Studio is 16x16. The largest in common use is 32x32. Keep in mind not to fill up the entire 16x16, 24x24, or 32x32 frame when designing an icon. Legible, uniform icon construction is essential to user recognition. Adhere to the following points when building icons.

  • Icons should be clear, understandable, and consistent.

  • It is better to use the status notification elements as single icons and not to stack them on top of an icon base element. In certain contexts, the UI might require the status element to be paired with a base element.

  • Project icons are usually .ico files that contain several sizes. Only the 16x16, 24x24, and 32x32 icons are being updated. Most 16x16 and 24x24 icons will contain the same elements. The 32x32 icons contain more details, including the project language type when applicable.

  • For 32x32 icons, the base elements generally have a 2-pixel line weight. A 1- or 2-pixel line weight can be used for detail elements. Use your best judgment to determine which is more suitable.

  • Have at least a 1-pixel spacing between elements for 16x16 and 24x24 icons. For 32x32 icons, use 2-pixel spacing between elements and between the modifier and base element.


    Element spacing for icons sized 16x16, 24x24, and 32x32

Color and accessibility

Visual Studio compliance guidelines require that all icons in the product pass the accessibility requirements for color and contrast. This is achieved through icon inversion, and when you are designing, you should be aware they will be inverted programmatically in the product.

For more information on using color in Visual Studio icons, see Using color in images.

Using color in images

Overview

Icons in Visual Studio are primarily monochromatic. Color is reserved to convey specific information and never for decoration. Color is used:

  • to indicate an action

  • to alert the user to a status notification

  • to designate language affiliation

  • to differentiate items within IntelliSense

Accessibility

Visual Studio compliance guidelines require that all icons checked into the product pass the accessibility requirements for color and contrast. Colors in the visual language palette have been tested and meet these requirements.

Color inversion for dark themes

In order to make icons appear with the correct contrast ratio in the Visual Studio dark theme, an inversion is applied programmatically. The colors in this guide have been chosen in part so that they invert correctly. Restrict your use of color to this palette, or you will get unpredictable results when the inversion is applied.


Examples of icons that have had their colors inverted

Base palette

All standard icons contain three base colors. Icons contain no gradients or drop shadows, with one or two exceptions for 3D-tool icons.

UsageNameValue (Light theme)SwatchExample
Background/DarkVS BG424242 / 66,66,66
Foreground/LightVS FGF0EFF1 / 240,239,241
OutlineVS OutF6F6F6 / 246,246,246

In addition to the base colors, each icon may contain one additional color from the extended palette.

Extended palette

Action modifiers

The four colors below indicate the types of actions required by action modifiers:

UsageNameValue (all themes)Swatch
PositiveVS Action Green388A34 / 56,138,52
NegativeVS Action RedA1260D / 161,38,13
NeutralVS Action Blue00539C / 0,83,156
Create/NewVS Action OrangeC27D1A / 194,156,26
Examples

Green is used for positive action modifiers like 'Add,' 'Run,' 'Play,' and 'Validate.'

RunExecute queryPlay all stepsAdd Control

Red is used for negative action modifiers like 'Delete,' 'Stop,' 'Cancel,' and 'Close.'

Delete RelationshipDelete ColumnStop QueryConnection Offline

Blue is applied to neutral action modifiers most commonly represented as arrows, like 'Open,' 'Next,' 'Previous,' 'Import,' and 'Export.'

Go to FieldBatched Check-InAddress EditorAssociation Editor

Dark gold is primarily used for the 'New' modifier.

New ProjectCreate New GraphNew Unit TestNew List Item

Special cases

In special cases, a colored action modifier may be used independently as a standalone icon. The color used for the icon reflects the actions that the icon is associated with. This use is limited to a small subset of icons, including:

RunStopDeleteSaveNavigate Back

Code hierarchy palette

Folder

UsageNameValue (all themes)SwatchExample
FoldersFolderDCB67A / 220,182,122

Visual Studio languages

Each of the common languages or platforms available in Visual Studio has an associated color. These colors are used on the base icon, or on language modifiers that appear in the upper right corner of compound icons.

UsageNameValue (all themes)Swatch
ASP, HTML, WPFASP HTML WPF Blue0095D7 / 0,149,215
C++CPP Purple9B4F96 / 155,79,150
C#CS Green (VS Action Green)388A34 / 56,138,52
CSSCSS RedBD1E2D / 189,30,45
F#FS Purple672878 / 103,40,120
JavaScriptJS OrangeF16421 / 241,100,33
VBVB Blue (VS Action Blue)00539C / 0,83,156
TypeScriptTS OrangeE04C06 / 224,76,6
PythonPY Green879636 / 135,150,54
Examples of icons with language modifiers
VBC#F#JavaScriptPython
HTMLWPFASPCSSTypeScript

HTML

WPF

ASP

CSS

TypeScript

IntelliSense

IntelliSense icons use an exclusive color palette. These colors are used to help users quickly distinguish between the different items in the IntelliSense popup list.

UsageNameValue (all themes)Swatch
Class, EventVS Action OrangeC27D1A / 194,125,26
Extension Method, Method, Module, DelegateVS Action Purple652D90 / 101,45,144
Field, Enum Item, Macro, Structure, Union Value Type, Operator, InterfaceVS Action Blue00539C / 0,83,156
ObjectVS Action Green388A34 / 56,138,52
Constant, Exception, Enum Item, Map, Map Item, Namespace, Template, Type DefinitionBackground (VS BG)424242 / 66,66,66
Examples of IntelliSense icons
ClassPrivate EventDelegateMethod FriendField
Protected Enum ItemObjectTemplateException Shortcut

Notifications

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Notifications in Visual Studio are used to indicate status. The notification palette uses the following four colors, as well as black or white foreground fill options, to define notifications with the following status levels.

UsageNameValue (all themes)Swatch
Status: neutralNotification Blue (VS Blue)1BA1E2 / 27,161,226
Status: positiveNotification Green (VS Green)339933 / 51,153,51
Status: negativeNotification Red (VS Red)E51400 / 229,20,0
Status: warningNotification Yellow (VS Orange)FFCC00 / 255,204,0
Foreground fillNotification Black (Black)000000 / 0,0,0
Foreground fillNotification White (White)FFFFFF / 255,255,255

Examples of notification icons

AlertWarningCompleteStop
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Developer Community |System Requirements |Compatibility |Distributable Code |Documentation |Blogs |Servicing

Click the button to download the latest version of Visual Studio 2019 for Mac. For information on the system requirements see the see Mac System Requirementsand Mac Platform Targeting and Compatibility guides.

For instructions on installing and updating Visual Studio 2019 for Mac, see theInstall Visual Studio for Mac guide.

To learn more about other related downloads, see the Downloads page.

What's New in Visual Studio 2019 for Mac

Visual Studio 2019 for Mac Releases

  • December 1, 2020 - Visual Studio 2019 for Mac version 8.8.3
  • November 24, 2020 - Visual Studio 2019 for Mac version 8.8.2
  • November 19, 2020 - Visual Studio 2019 for Mac version 8.8.1
  • November 10, 2020 - Visual Studio 2019 for Mac version 8.8

Visual Studio 2019 for Mac Blog Posts

The Visual Studio Blog is the official source of product insight from the Visual Studio Engineering Team. You can find in-depth information about the Visual Studio 2019 for Mac releases in the following posts:

Release Highlights

  • Visual Studio for Mac 8.8 adds preview support for Custom .NET Core templates added with dotnet new (Preview features can be enabled in Preferences > Other > Preview Features).
  • Visual Studio for Mac 8.8 adds support for debugging Blazor WebAssembly projects.
  • Visual Studio for Mac 8.8 adds support for accessing Azure DevOps NuGet package sources using the signed in account without the need to use a personal access token (PAT).
  • Visual Studio for Mac 8.8 now supports running on the macOS Big Sur developer preview. See Known Issues for additional information.
  • Visual Studio for Mac 8.8.3 or newer now has full accessibility support enabled by default.
  • We added functionality to Visual Studio for Mac to warn users when low disk space will degrade the experience.

Known Issues

Refer to the Known Issues section.

Feedback and Suggestions

We would love to hear from you! You can report a problem through the Report a Problem option in Visual Studio for Mac IDE.You can track your feedback, including suggestions, in the Developer Community portal.

Release Notes

Visual Studio 2019 for Mac version 8.8.3 (8.8.3.16)

released December 1, 2020

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General

  • We fixed several issues with reliability and performance.
  • Under certain circumstances it was not possible to enable full accessibility support using VoiceOver. We enabled full accessibility support by default and updated the Visual Studio for Mac accessibility documentation.

Version Control

  • We fixed an issue where Visual Studio for Mac got stuck at 'Updating version control repository' after switching branches.

Web and Azure

  • We fixed an issue where publishing ASP.NET Core 5.0 projects to Azure failed with an 'HTTP Error 500.31 - ANCM Failed to Find Native Dependencies' error.

Visual Studio 2019 for Mac version 8.8.2 (8.8.2.41)

released November 24, 2020

General

  • We updated .NET Core to 3.1.404.
  • We updated the F# compiler to 5.0.

Debugger

  • We fixed an issue blocking operations when multiple watches are selected in the watch tool window.
  • We fixed several issues causing the wrong value to be copied or pasted within the watch tool window.
  • We fixed an issue where it was not possible to rename a watch while debugging.

Installer

  • We fixed an issue where the Installer was not able to download .NET Core and the installation failed.

Shell and Tools

  • We fixed an issue where the Errors tool window didn't remember toolbar button settings.

Source Code Editing

  • We fixed an issue where F# 4.6 language features don't work on VS for Mac (Stable or Preview).
  • We fixed an issue where member _.method in F # was not recognized correctly.
  • We fixed build issues causing FS0010 errors with new F# Web projects.
  • We fixed an issue where Find References is not working.
  • We fixed an issue with the Rename functionality not working correctly.
  • We fixed an issue with missing support for FSharp.Core 4.7.
  • We fixed various issues with GB18030 encoding support.

Visual Studio 2019 for Mac version 8.8.1 (8.8.1.37)

released November 19, 2020

General

  • We fixed several issues with reliability and performance.

Debugger

  • We fixed an issue where the Exception window appears outside of the desktop.
  • We fixed an issue where the Set Next Statement command failed with an error depending on where the editor caret was placed.

Shell and Tools

  • We fixed an issue where loading a solution failed after closing VS for Mac in full screen mode on Big Sur.
  • We fixed the code search in the assembly viewer.

Web and Azure

  • We fixed an issue where loading Blazor Web Assembly projects failed if the project path contained spaces.

Xamarin

  • We fixed an accessibility issue in the XAML Previewer where a decorative image was erroneously being anounced as 'image' by VoiceOver.
  • We fixed an accessibility issue in the XAML Previewer where unnecessary content was being announced by VoiceOver when navigating to the 'Get started with XAML hot reload' link.
  • We added support for Xcode 12.2.

Visual Studio 2019 for Mac version 8.8 (8.8.0.2913)

released November 10, 2020

Note

This release of Visual Studio for Mac now supports running on the macOS Big Sur developer beta builds. If you're already on Big Sur and can't use the updater, visit the Visual Studio for Mac website and download the installer.

New Features

Debug Blazor WebAssembly projects

Visual Studio for Mac now includes full support for debugging Blazor WebAssembly projects, giving you the option to set breakpoints, watches, navigate your code using step and skip commands, and more.

For more information on debugging in Visual Studio for Mac, see Debugging with Visual Studio for Mac.

Web and Azure

  • We added support for .NET 5 preview 8.
  • We added integrated support for accessing NuGet Azure DevOps package sources using the signed in account without requiring a personal access token (PAT).

Bug Fixes

Debugger

  • We fixed an issue where the debugger would prefer an imported class over a local variable with the same name.
  • We fixed a potential crash/hang after terminating the debugger.
  • We fixed an issue where local variables were not evaluated when debugging a Blazor application with .NET 5.

Project System

  • We fixed an issue that resulted in an empty properties pad for files when loading AddIn projects.
  • We fixed an issue that prevented users from canceling a solution load operation.
  • We fixed an issue where the Android build process never stops.
  • We fixed an issue where renaming a file with 'Show All Files' enabled in the Solution window added the file twice and might have caused a hang.
  • We fixed an issue with VS for Mac setting a different FrameworkSDKRoot.
  • We fixed an issue where creating a new project folder with a single character failed with an error.
  • We updated MSBuild to 16.8 RTM.

Shell and Tools

  • We increased the speed of the find in files functionality.
  • We fixed an issue causing erroneous exceptions to be logged when deleting unsaved files from a project.
  • We fixed an issue resulting in multiple searches and unresponsiveness in the search experience.
  • We fixed an issue where Visual Studio is unable to find files/classes included into a multi-target SDK style project.
  • We fixed an issue where the directory path for find in files was not set correctly.
  • We fixed an issue that prevented users drom opening assemblies in the Assembly Browser.
  • We fixed an issue that caused files to open in Visual Studio Code instead of in the hex editor when choosing to open in the hex editor.
  • We improved the performance of the Assembly Viewer.
  • We have ported the Assembly Browser to the new Editor.
  • We have reimplemented the Errors pad and moved the build output to a separate pad.
  • We have improved overall performance and reliability.
  • We replaced the 'Pad' terminology with 'Tool Window' throughout the IDE and updated the top-level View menu.
  • We fixed an issue where the content of the 'Reference' dialog was not announced in proper sequence with VoiceOver.
  • We fixed a potential hang in the Assembly Browser.
  • We fixed an issue with encoding inside the integrated Terminal.
  • We fixed an issue where 'Find' in the 'Replace in Files' dialog replaced the found text.
  • We fixed an issue where Searching in a Directory failed after the second use.
  • We updated NuGet to 5.8 RC.
  • We fixed an issue where it was not possible to type (special) characters in the VS console while pressing the option-key.
  • We fixed an issue where alerts were not clickable with the mouse on macOS Big Sur.

Source Code Editing

  • The F# editor and language service have been updated to use the same backend as Visual Studio (Windows). This fixes a number of issues previously reported on Developer Community including:
    • F# multiply operator as a function wrongly affects color of code after.
    • F# 4.7 language features don't work.
    • Undo doesn't work.
    • Three double quotation marks are placed instead of two.
    • F# 4.7 isn't supported.
    • Editor fails on matching quote insertion.
  • We fixed an issue causing the default key binding for 'Navigate To...' to no longer work with the French keyboard.
  • We fixed a problem where new F# projects would not restore and build due to the FSharp.Core NuGet package being unavailable.
  • We have fixed an issue where an Enum could not be used as a nullable type in generic interfaces.
  • We fixed an issue where Design-time error highlighting and Quick Fix suggestions stopped working.
  • We fixed an issue with Red underlines not being shown on syntax errors.
  • We fixed an issue where inserting code snippets into a C# file failed.
  • We fixed an issue where EventHandler completion didn't work.
  • We fixed an issue with YAML support.

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Test Tools

  • We fixed an issue where Running unit tests from the context menu was way slower than from the Unit Tests pad.

Version Control

  • We fixed an issue where there was odd behavior when copying files under source control.
  • We fixed an issue that could cause hangs when using Git version control.
  • We fixed an issue causing version control commits to fail if Git reported fatal: LF would be replaced by CRLF.
  • We fixed an issue that disabled view history when a file that's not tracked or a project is selected in the solution pad.
  • We fixed an issue where Git integration on Visual Studio for Mac is not working.
  • We fixed an issue where deleting a file from project rolls back messing up the Source control.
  • We fixed an issue where openinig a project or switching branches on console does not always update the current branch in the project browser.
  • We fixed an issue that could result in a doesn't point at a valid Git repository or workdir. error message when working with Git.
  • We fixed an issue where stashing errors were not handeled properly.
  • we fixed an issue with broken selection buttons in the 'Review and Commit' view.
  • We fixed an issue where the Git configuration dialog blocked use of the IDE and could not be closed.
  • We fixed an issue where the status of a copied then pasted file was not updated properly.
  • We fixed an issue where an error was shown after copying a file if Git was not installed.
  • We fixed an issue where deleting a new file under a newly added folder deleted the empty folder as well.

Web and Azure

  • We fixed an issue where a new F# test project will display errors and warnings.
  • We fixed an issue with solution file generation that caused a compatibility problem with Visual Studio on Windows.
  • We fixed an issue where .razor files would incorrectly show a 'Using directive is unnecessary' error.
  • We fixed an issue where IntelliSense for classes from a new Razor class library project were not available in .razor files.
  • We fixed an issue preventing Azure subscriptions being found when publishing to Azure Publish to Azure.
  • We fixed an issue where Azure subscriptions were not found.
  • We fixed a crash in the Razor editor.
  • We fixed an issue with breakpoints not hitting when debugging a Blazor WebAssembly Application.
  • We have added a preview support for Custom .NET Core templates added with dotnet new.
  • We fixed an issue where a Blazor WebAssembly project was not recognized as such with .NET 5 and the Browser selection was missing.
  • We fixed an issue where an invalid development certificate caused an unrecoverable hang.
  • We fixed an issue where IntelliSense shows the OpenAPI client after the OpenAPI service was removed.
  • We updated .NET Core to 5.0.100 and 3.1.403.

Xamarin

  • We fixed an issue that erroneously changed the simulator to iPad Pro for the designer if Xcode was used to open and add layouts to the Storyboard file.
  • We fixed an issue where users were unable to load Storyboards in Visual Studio for Mac.
  • We fixed an issue that resulted in Storyboard errors.
  • We fixed an issue where adding an Apple account for Xamarin.iOS is broken.
  • We fixed an issue resulting in failure to add an Apple developer account with two step authentication.
  • We fixed an issue preventing pairing with Visual Studio.
  • We fixed an issue where the Storyboard editor would not start.
  • We updated the Android SDK Tools path to support the new 'cmdline-tools' path.
  • Hot reload updated the minimum required Xamarin.Forms version to 4.6.0.923 when using incremental.
  • We fixed an issue where Xamarin Forms Hot Reload caused the iOS Simulator to come to foreground.
  • We fixed an issue with the iOS Simulator Window stealing focus multiple times.
  • We fixed an issue with Vector Images not appearing in Assets.xcassets.
  • We fixed an issue where the target framework of a Xamarin.Mac full framework project kept switching back to Xamarin.Mac Modern.
  • We fixed an issue where VS for Mac was removing some default properties from Xamarin.Android projects.
  • The Android SDK manager will now prompt to install Android API 28 if it is not already installed to ensure compatibility with the Xamarin.Forms templates.
  • We added support for Xcode 12.1.

Other

  • We improved startup performance of the IDE.
  • We improved the performance of closing a solution.
  • We fixed an issue where vstool would not return the exact id of an extension which can then be used for disabling/enabling the extension.

Known Issues

The following is a list of all existing known issues in Visual Studio 2019 for Mac version 8.8:

  • After installing the latest .NET 5 SDK, developers of .NET Core 3.1 apps might see an error indicating 'The ASP.NET Core developer certificate is in an invalid state.'. Running dotnet dev-certs https --clean then dotnet dev-certs https --trust from the Terminal will fix the issue.
  • Loading Blazor WebAssembly projects with .NET 5.0 RC1 is not yet supported.
  • In rare cases, it's possible to be up to date with everything but the .NET Core 3.1.300 SDK. If you enter into this configuration and update to .NET Core 3.1.300 using the updater, the notification to update the .NET Core SDK will not disappear until the IDE is restarted.
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broken image